﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace Arcadium.GameEntities.Projectiles
{
    class ProjectileTextures
    {
        // Static members
        public static Texture2D StandardBulletTexture { get; private set; }
        public static Vector2 StandardBulletTextureOrigin { get; private set; }

        //public static Texture2D SmallEnemyTexture { get; private set; }
        //public static Vector2 SmallEnemyTextureOrigin { get; private set; }

        //public static Texture2D BigEnemyTexture { get; private set; }
        //public static Vector2 BigEnemyTextureOrigin { get; private set; }

        public static void LoadContent(ContentManager content)
        {
            StandardBulletTexture = content.Load<Texture2D>("Gameplay\\Projectiles\\handgunBullet");
            StandardBulletTextureOrigin = new Vector2(StandardBulletTexture.Width, StandardBulletTexture.Height) / 2f;

            //SmallEnemyTexture = content.Load<Texture2D>("Gameplay\\Characters\\smallEnemy");
            //SmallEnemyTextureOrigin = new Vector2(SmallEnemyTexture.Width, SmallEnemyTexture.Height) / 2f;

            //BigEnemyTexture = content.Load<Texture2D>("Gameplay\\Characters\\bigEnemy");
            //BigEnemyTextureOrigin = new Vector2(BigEnemyTexture.Width, BigEnemyTexture.Height) / 2f;
        }

    }
}
